Physics of Sports is a collection of computer simulations that illustrate the role played by physics principles in many popular sports. Each simulation models a particular sport with the student given full control over the relevant variables, creating a highly interactive tool to perform in-depth studies. Physics of Sports may be used as an instructor lead demonstration in front of the classroom, or used by students as a computer-based lab activity.
With a high-degree of physical accuracy and versatility built into each simulation, students can explore the answer to such questions as: how is the velocity of a batted ball influenced by the mass of the bat and the contact point along the bat, how does body configuration affect the rotation of a platform diver, what is the most forgiving angle at which to shoot a basketball, or how large are the forces experienced by a bungee jumper?
Developed with the goal of capturing student interest, the program contains 15 stand-alone simulations that model physics principles from a variety of sports: basketball, baseball, gymnastics, diving, biking, downhill skiing, weight lifting, and many more.
Each simulation contains four components:
(1) Experiment screen where input parameters are varied and the resulting motion is animated. The instantaneous value of physical quantities is displayed with frame by frame playback control for detailed examination.
(2) Advanced screen where results can be analyzed with the aid of graphs.
(3) Theory screen that details the physics principles and equations governing the sport.
(4) Guide screen that provides detailed student guidance for performing the investigation.
Three new simulations in version 3.0:
• Bungee Jump
• Pitching a Curveball
• Billiard Balls
- Baseball: Swinging a Bat
(Conservation of Linear and Angular Momentum)
- Baseball: Batted Ball's Trajectory
(Projectile Motion, Air Resistance)
- Baseball: Pitching a Curveball
(Projectile Motion, Magnus Force)
- Basketball: Bounce Pass with Rotation
(Impulse, Kinetic Friction)
- Basketball: Variables in Shooting a Basket
- High Dive: Diver Rotation and Body Configuration
(Conservation of Angular Momentum, Moment of Inertia, Center of Mass)
- Downhill Skiing
(Newton's Second Law, Kinetic Friction, Mechanical Energy)
- Race Car: Traveling on a Banked Curve
(Newton's Second Law, Centripetal Acceleration, Static Friction)
- Gymnastics: High Bar Analysis
(Torque, Angular Momentum)
- Bicycling: Pedaling Uphill with Varying Gear Ratios
(Force, Torque, Mechanical Energy)
- Weightlifting: Bicep Curl
(Torque, Work, Power)
- Vertical Jump: Attaining Maximum Height
(Force, Torque, Moment of Inertia, Angular Velocity)
- Billiard Balls: Collisions with Friction & Angular Velocity
(Conservation of Momentum, Impulse, Kinetic Friction, Rolling Motion)
- Bungee Jump: Force and Acceleration Analysis
(Free-Fall Motion, Drag Force, Simple Harmonic Motion)
- Circular Hammer Throw
(Rotational Motion, Centripetal and Tangential Acceleration)
Single-User License: $69.00
Lab-10 License: $159.00
Lab-30 License: $229.00
Unlimited Site License: $289.00
(One-time fee, no expiration)
Single User: $229.00
Lab-10 License: $459.00
Lab-30 License: $679.00
Unlimited Site License: $890.00
Purchase online using a credit card. Physics of Sports is delivered via download. Windows and Mac versions are both provided with purchase. (See our Ordering page for other methods of purchase.)
Preview the full version of Physics of Sports for 15 days—completely free with no obligation to purchase. Fill out and submit the Preview Request below to receive the download link and 15 day access code via email.
(Available for Instructors Only.)